** UPDATED CBSE CLASS XI Computer Science Syllabus: 2018-19

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    CBSE CLASS XI Computer Science Syllabus 2018-19

    Hi friends, today we are going to discuss you the latest Syllabus of Class XI Computer Science Syllabus. As you know very well that Central Board of Secondary Education (CBSE) has its own curriculum and they hold the supreme authority to change it further for the benefit of students.

    UPDATED CBSE CLASS XI Computer Science Syllabus 2018-19, CBSE Class 11th Computer Science Syllabus, CBSE Class 11th Computer Science Syllabus 2018, XIth Class Computer Science Theory Syllabus, XIth Class Computer Science Practical Syllabus, Syllabus of Class XI Computer Science Syllabus
    UPDATED CBSE CLASS XI Computer Science Syllabus 2018-19

    So it’s always a wise decision to keep an eye on what happening around with the subject you are going to learn. This year CBSE made little bit changes in Class XI Computer Science Syllabus. Let us have a look at the updated CBSE Class XI Computer Science Syllabus for the academic year 2017-18


    CBSE Class XI Computer Science Syllabus (2018-19 Session)


     Class XI (Theory) – C++ Duration: 3 hours Total Marks: 70

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    Unit No. Unit Name Marks
    1 COMPUTER FUNDAMENTALS 10
    2 PROGRAMMING METHODOLOGY 12
    3 INTRODUCTION TO C++ 14
    4 PROGRAMMING IN C++ 34
           Total 70

    Unit 1: Computer Fundamentals (18 Theory + 6 Practical) Periods
    Classification of computers: Basics of computer and its operation; Functional Components and their interconnections, concept of Booting.
    Software concepts: Types of Software – System Software, Utility Software, and Application Software
    System Software: Operating System, Compiler, Interpreter, and Assembler;
    Operating System: Need for Operating System, Functions of Operating System (Processor Management, Memory Management, File Management and Device Management), Types of Operating System-Interactive (GUI based), Time Sharing, Real-Time and Distributed, Commonly used Operating System: UNIX, Linux, Windows, Solaris, BOSS (Bharat Operating System Solutions); Mobile OS – Android, Symbian, IOS.
    Utility Software: Anti Virus, File Management tools, Compression tools and Disk Management tools
    (Disk Cleanup, Disk Defragmenter, Backup).
    Open Source Concepts: Open Source Software, Freeware, Shareware, and Proprietary Software.
    Application Software: Office Tools – Word Processor, Presentation Tool, Spreadsheet Package, Database Management System; Domain-Specific tools – School Management System, Inventory Management System, Payroll System, Financial Accounting, Hotel Management, Reservation System and Weather Forecasting System.
    Number System: Binary, Octal, Decimal, Hexadecimal, and conversion between different number systems.
    Internal Storage encoding of Characters: ASCII, ISCII (Indian Scripts Standard Code for Information Interchange), and UNICODE (for multilingual computing)
    Microprocessor: Basic concepts, Clock speed (MHz, GHz), 16 bit, 32 bit, 64 bit, 128 bit processors; Types – CISC Processors (Complex Instruction Set Computing), RISC Processors (Reduced Instruction Set Computing), and EPIC (Explicitly Parallel Instruction Computing). Memory Concepts: Units: Byte, KiloByte, MegaByte, GigaByte, TeraByte, Peta Byte, ExaByte,
    A zettabyte, YottaByte. Primary Memory: Cache, RAM, ROM
    Secondary Memory: Fixed and Removable storage – Hard Disk Drive, CD/DVD Drive, Pen Drive, Blue Ray Disk.
    Input Output Ports/ Connections: Serial, Parallel and Universal Serial Bus, PS-2 port, Infrared
    port, Bluetooth, Firewire.

    Unit 2: Programming Methodology  (28 Theory + 10 Practical) Periods
    General Concepts: Modular Approach, Clarity, and Simplicity of Expressions, Use of proper names for Identifiers, Comments, Indentation; Documentation and Program Maintenance; Running and Debugging programs, Syntax Errors, Run-Time Errors, Logical Errors
    Problem Solving Methodologies: Understanding of the problem, Solution for the problem, Identifying minimum number of inputs required for output, Writing code to optimizing execution time and memory storage, step by step solution for the problem, breaking down solution into simple steps (modular approach), Identification of arithmetic and logical operations required for solution; Control Structure- Conditional control and looping (finite and infinite).
    Problem Solving: Introduction to Algorithms/Flowcharts.

    Unit-3: Introduction to C++  (44 Theory + 36 Practical) Periods
    Getting Started: C++ character set, C++ Tokens (Identifiers, Keywords, Constants, Operators,), Structure of a C++ Program (include files, main function), Header files – iostream.h, iomanip.h, the, in; use of I/O operators (<<and>>), Use of end and set ( ), Cascading of I/O operators, compilation, Error Messages; Use of the editor, basic commands of the editor, compilation, linking and execution.
    Data Types, Variables and Constants: Concept of Data types; Built-in Data types: char, int , float and double; Constants: Integer Constants, Character constants (- \n, \t, \b), Floating Point Constants, String Constants; Access modifier: const; Variables of built-in-data types, Declaration/Initialization of variables, Assignment statement, Type modifier: signed, unsigned, long
    Operator and Expressions: Operators: Arithmetic operators (-,+,*,/,%), Assignment operator (=), c++ shorthands (+=, -=,*=,/=,%=) Unary operators (-), Increment (++) and Decrement (–) Operators, Relational operator (>,>=,<=,=,!=), Logical operators (!,&&,||), Conditional operator: <condition>?<if—true>:<if false>; Precedence of Operators; Automatic type conversion in expressions, Type casting;

    UNIT 4: PROGRAMMING IN C++ (50 Theory + 48 Practical) Periods
    Flow of control
    Conditional statements: if else, Nested if, switch..case..default, use of conditional operator, Nested switch..case, break statement (to be used in switch..case only); Loops: while, do – while, for and Nested loops
    Inbuilt Functions

       Header file Categorization        Header File          Function
    Standard input/output functions stdio.h gets ( ), puts ( )
    Character Functions ctype.h isalnum ( ), isalpha ( ),

    isdigit ( ), islower ( ),

    isupper ( ), tolower ( ),

    toupper ( )

    String Function string.h strcpy ( ), strcat ( ),

    strlen ( ), strcmp ( ),

    strcmpi ( ), strrev ( ),

    strupr ( ), strlwr ( )

    Mathematical Functions math.h fabs ( ), pow ( ), sqrt ( ), sin ( ),

    cos ( ), abs ( )

    Introduction to user-defined function and its requirements.
    Defining a function; function prototype, Invoking/calling a function, passing arguments to a function, specifying argument data types, default argument, constant argument, call by value, call by reference, returning values from a function, calling functions with arrays, scope rules of variables: local and global variables. Relating to Parameters and return type concepts in built-in functions.
    Structured Data Type
    Arrays: Introduction to Array and its advantages.
    One Dimensional Array: Declaration/initialization of One-dimensional array, Accepting array elements, accessing array elements, manipulation of array elements (sum of elements, a product of elements, the average of elements, linear search, finding maximum/minimum value) Declaration / Initialization of a String, string manipulations (counting vowels/ consonants/ digits/ special characters, case conversion, reversing a string, reversing each word of a string)
    Two-dimensional Array: Declaration/initialization of a two-dimensional array, inputting array elements, accessing array elements, Manipulation of Array elements (sum of row element, column elements, diagonal elements, finding maximum/minimum values)
    User-defined Data Types: Introduction to user-defined data types.
    Structure: Defining a Structure (Keyword Structure), declaring structure variables, accessing structure elements, passing the structure to functions as value and reference, argument/parameter, function returning structure, the array of structure, passing an array of structure as an argument/ a the parameter to a function. Defining a symbol name using typedef keyword and defining a macro using #define preprocessor directive.

    Class XI (Practical) – C++
    Duration: 3 hours                                                                                                                                 Total Marks: 30
    1. Programming in C++                                                                                                                      10
    One programming problem in C++ to be developed and tested on Computer during the examination.
    Marks are allotted on the basis of following:
    Logic:                                                                  6 Marks
    Documentation:                                              2 Marks
    Output presentation:                                    2 Marks

    2. Project Work                                                                                                                                        06 + 4*
    Problems using String, Number, array and structure manipulation
    General Guidelines: Initial Requirement, developing an interface for user (it is advised to use text-based interface screen), developing logic for playing the game and developing logic for scoring points

    •  Memory game: A number guessing game with application of 2-dimensional arrays containing
      randomly generated numbers in pairs hidden inside boxes.
    • Hollywood/Hangman: A word Guessing game
    •  Cows ‘N Bulls: A word/number Guessing game
    •  Random Number Guessing Game (High\Low)
    •  A game to check whether a word does not use any of the forbidden letters
    •  Cross‘N knots game: A regular tic-tac-toe game.
      or
      Similar projects may be undertaken in other domains. (As mentioned in general guidelines for
      project, given at the end of the curriculum in a group of 2-4 students)
      * Collaboration and Presentation of the project 

    3. Practical File 5+1*
    (a) Record of the configuration of the computer system used by the student in the computer lab (by exploring inside computer system in the first 2 lab classes).
    (b) Must have minimum 20 programs from the topics covered in class XI course.

    •  Programs on Control structures
    •  Programs on String manipulations
    • Programs on array manipulations(1D & 2D)
    • Programs on structures.
      *1 mark is for innovating while developing programmes.

    4. Viva Voce  (04)
    Viva will be asked from the syllabus covered in class XI and the project developed by the student(s). *1 mark is for innovating while developing the programme.

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